Card of the Week




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Needle Wall
Type:Trap
rarity
Rarity:Uncommon
pack:pharaonic guardian
Discription:During your standbye phase roll a 6 sided die once.Treat your opponents monster zones #'s1-5 astarting from the right.Distroy the monster on the zone as the dices result.Result of 6 is roll again.
pros/cons:8.9/10
Awsome card better than most of the rares in this set.Also roll a 6 sided die,there is a 1-5 chance of getting one of your opponents monster (any one of them if the are more).But to close this good card just that chance thing scares me. *SUMMONED SKULL*
Guardian Sphinix
Type:Effect Monster
Rarity:Ultra rare
Description:You can flip this card into face down defense once per turn during main phase.When this card is flip face up return all opponents monsters on your opponents side of the field to owners hand.
pros/cons:10/10 (I never give out this rating)
Awsome card; the only bad thing is that it is six stars. This card is great; I mean, me giving a 10/10 is pretty rare.Ok, return all monsters on your opponents side of the field to owners hand. This means you can inflict direct damage (a LOT of direct damage if you have many monsters on the field) Cool card; 20 thumbs up( I cut the other fingers off some other people) Awsome card, almost perfect.*SUMMONED SKULL*
Ring of Destruction
Type:Trap
Rarity:Secret Rare
Description: Destroy 1 face up monster and inflict direct damage equal to the destroyed card's ATK. to the LP. of both you and your opponent
pack:pharaonic guardian
Pros/cons:8.7/10
Great card.This is the secret rare of Pharaonic Guardian. But in this set there could be better cards for the job. But to destroy a monster is a pretty good part of this card's effect. I just don't want to put my life points to be in danger.This is better if you use it early in the duel.If you like this card dont cry to me for its rating. Thats the best I can give it. *SUMMONED SKULL*
Bark of Dark Ruler
Type: Trap
Rarity: Common
Description: You can activate this card during the damage step of the battle phase that a fiend type monster attacks or is attacked. Pay your LP(in multiples of 100)to decrease one of your opponent's monster's attack or defense by the same amount of points until that turn.
Pack: Legacy of Darkness
Pros/Cons: 6.8/10
Ok, let's take a look of this card. Decrease your LP and decrease an opponent's monster atk + def. I don't really like this card: 1) Decrease my LP to decrease my opponent's monster atk and df. Ohh boy... 2) It's common and it takes too much room in my deck. But it is good in fiend type beatdown for a beginner. This is an ok card so make another deck and check it out. Or you can put it in your sidedeck.*SUMMONED SKULL*
JINZO
Type: Monster
Rarity: Secret rare.
Description: As long as this card remains face up on the field, all face down trap cards cannot be activated. Face up trap cards are negated.
Pack: Pharaoh's Servant
Pros/Cons:10/10
Well, well, Jinzo. One of the best cards in Yugioh. Negating trap cards...now that is sweet. Can't be trap holed, acid trap holed, or anything. This is also good if your opponent has the best trap cards in the game on the field; just negate them. This card is still a staple and it always will be. *SUMMONED SKULL*
Gemini Elf
Type: monster
Rarity: sec. rare
Description: twins that alternate there attacks
Pack: Labyrinth of Nightmare
Pro/cons: 10/10
The good ol' gemini elf. It is currently the best 4 star monster we have right now. With 1900 atk points, this thing is easier and cheaper than that stupid Mechanical Chaser, which has 1850 atk. Later on there'll be other cards like this one, so wait till the new sets come out. *SUMMONED SKULL*
Harpies feather duster
Type: magic
Rarity: Secret rare
Description: Destroy all your opponent's magic/traps on the field
Pack: World Wide Edition (card included in video game)
Pros/cons: 10/10
This card is the magic card destroyer of raigeki.It also comes from a video game so it should be easy to get. I believe the video game is Stairway to the Destined Duel, but I don't know...I don't work on the video game section. But to destroy all your opponent's magic/traps...this can get rid of those pesky cards that keep you from attacking or eliminiate F.I.N.A.L or just chain energy. Or better, mirror force! This card is the best magic card yet.*SUMMONED SKULL*
injection fairy lily
Type: effect monster
Rarity: Secret Rare
Description: This cards effect can only be activated during battle stage. When you activate this cards effect sacrifice 2000 of you life points to boost this cards effect by 3000.
Pack: Legacy of Darkness
Pros/Cons: 9.9/10
This cards effect rocks. Down 2000 lp to bring this 400/1500 to 3400/1500. This card is good in both beatdown and gravity bind. In beatdown it escapes gravity bind due to 3 stars and same to gravity bind decks. Great card we should all play atleast one.*SUMONED SKULL*
Spring of Rebirth
Type: Continuous Magic
Rarity: Normal
Description: Increase your LP by 500 points every time monsters return from the field to the owner's hand
Pack: Legacy of Darkness
Pros/Cons: 10/10
Nice LP booster; notice how the description said "return to the owner's hand", so in other words, if monsters return to your opponent's hand, you still get the 500 points. Personally, I would play this card with an effect monster like "The Wicked Worm Beast" (of course, not before I have some other monster out on the field!).
Bottomless Trap Hole
Type: Trap
Rarity: Rare
Description: When your opponent normal summons, flip summons, or special summons a monster with attack points of 1000 or more, that monster is destoryed and removed from play
Pack: Legacy of Darkness
Pros/Cons: 10/10
Works pretty much like "Trap Hole", except after the monster's destoryed, it's removed from play. It doesn't matter what type of deck you have...this card can still aid you. Since most dualist wouldn't exactly play weak monsters, "Bottomless Trap Hole" will be able to take out the stronger ones. Example: Opponent summons a BEWD. You play "Bottomless Trap Hole" and the dragon's destoryed and removed from play (so it can't be special summoned back onto the field).
Yata-Garasu
Type: Effect Monster
Rarity: Secret Rare
Description: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points your opponent skips his/her next Draw Phase.
Pack: Legacy of Darkness
Pros/Cons: 9/10
Good card...since it returns to your hand at the end of the turn, your opponent would have one heck of a time trying to destory it. This card's attack/def. points aren't that high, but as long as you keep attacking with it, your opponent won't be able to draw during their draw phase (unless they use "Pot of Greed" or something). What sucks is that you can't special summon it, meaning no Monster Reborn, etc.
Enchanted Javelin
Type: Trap
Rarity: Common
Description: When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
Pack: Pharaoh's Servant
Pros/Cons: 8.5/10
Usually better than "Cure Mermaid" or "Dian Keto the Cure Master", since most attacking monsters have attack points of more than 1000 (unless your opponent has something up his/her sleeve!). This means an increase of at least 1000 LP for you! I recommend using "Enchanted Javelin" against a BEWD or BEUD...anything with a lot of attack points. Then use something like "Mirror Force", "Negate Attack", or "Waboku" to stop the attack.
Mask of the Accursed
Type: Magic
Rarity: Super Rare
Description: The monster equipped with this card can't attack. In addition, the player controlling the equipped monster must take damage of 500 LP during each of your standby phrases.
Pack: Labyrinth of Nightmare
Pros/Cons: 10/10
This card may sound familiar to some of you...that's right! It was on the show YGO! Anyway, it's a great card if you use it on your opponent's monster. But if your opponent uses it on you...well, that's pretty bad news. (Note: this card is not invincible...in fact, far from it. A card like "Giant Trunade", followed by "Card Destruction" can easily take it out of the game)
Thousand Eyes Restrict
Type: Fusion/Effect
Rarity: ...
Description: Relinquished" + "Thousand-Eyes Idol" Other monsters cannot change their positions or attack as long as this monster is face-up on the field. "Thousand Eyes Restrict" can take on the ATK and DEF of one of the opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand-Eyes Restrict". You may use this effect only once per turn and can equip "Thousand-Eyes Restrict" with only 1 monster at a time.
Pack: N/A
Pros/Cons: 10/10
Eight words: You can take control of your opponent's monster and his/her other monsters can't change position. Scenario: Take the DEF of the "Millennium Shield" or the ATK of a BEUD. The duel's yours. (Ok...maybe that was a bit more than 8 words...:D)
Magic Cylinder
Type: Trap Card
Rarity: Ultra Rare
Description: Stops the attack of your opponent's monster. Your opponent's LP is deducted by the attack points of the attacking monster. (Example: A monster with an atk of 2000 attacks you. You play Magic Cylinder and the attack is stopped. Your opponent loses 2000 LP)
Pack: Labyrinth of Nightmare
Pros/Cons: 10/10
Probably one of the best trap cards in the game...not only does it act like the trap card "Mirror Force", but your opponent loses LPs as well^_^
Sealing Light Formation
Type: Field Magic Card
Rarity: Rare
Description: Choose one type of monster. Monsters of that type cannot attack during the turn that they're summoned (this includes normal summon, special summon, and flip summon).
Pack: Struggle of Choas
Pros/Cons: 7.5/10
Useful card when you need to stale some time (though Swords of Revealing Light would be a much better choice...). Senario: your opponent just summoned a BEWD. You can choose the type "Dragon" and then the BEWD can't attack. Meanwhile, you'll probably want to come up with a kick-butt plan (try Rageki or Dragon Capture Jar or something)
Imperial Command
Type: Continuous Magic Card
Rarity: Super Rare
Description: When this card is in play, all flip effects are inactivated.
Pack: Labyrinth of Nightmare
Pros/Cons: I'd give it an 8/10. It's a good card if your opponent relies a lot on flip effects. Plus, if you're up against a BEWD deck, play this card to inactivate the flip effect of Dragon Piper (that way, your opponent has a lesser chance of destorying Dragon Capture Jar and freeing his/her BEWD)
Death Calculator
Type: Trap (permanent)
Rarity: Rare
Description: 500 points of damage is dealt to the owner whose monster gets sent to the graveyard.
Pack: Struggle of Chaos
Pros/Cons: Good card...if your monsters aren't the ones getting wiped out. A great way of decreasing your opponent's LP is he/she is low on it.
Fallen Angel Mary
Type: Fiend
Element: Dark
Rarity: Rare/Effect Monster
Attack: 1700
Defense: 1500
Description: Your LP increases by 200 points during every one of your standby phrase if this card is in the graveyard
Pros/Cons: Good, though 200 isn't a lot...of course, it could save you from the verge of losing!^_^
Pack: Spell Of Mask